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Billions of triangles redux


In early September, NVIDIA released an update to their vk_lod_clusters open-source sample, that - among other things - featured a new impressive Zorah scene as a glTF file. The demo showcased the application of new driver-exposed raytracing features, specifically clustered raytracing, in combination with Nanite-like clustered LOD pipeline - allowing to stream and display a very highly detailed scene with full pathtracing. Naturally, this piqued my curiosity - and led me to spend some time to improve support for hierarchical clustered LOD in meshoptimizer. … Wait, this sounds familiar.

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