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Building iOS Apps with Doom Emacs


I shipped SPEEM, my first iOS app, from Doom Emacs. Not from Xcode. I don’t mean I just edited a few files in Emacs and switched back when it was time to build. I mean the whole loop: write Swift, build, boot a simulator, install the app, launch it, stream logs, restart LSP, scaffold new projects. All from inside Emacs, all driven by SPC i keybindings I wrote myself. This post is about how, and why it’s even possible.

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