From eating the elderly to selling kids, Afterworld gives you the freedom to do terrible things in the post-apocalypse — 'We shouldn't judge the player' says director
'I worked for like 15 years on just Hearts of Iron and history, so you want to do something different' — Afterworld director explains the fantasy post-apocalyptic setting, and the pub trip that inspired the game
Paradox's Afterworld feels like the first grand strategy game I can properly wrap my head around
Paradox's latest grand strategy Afterworld wants you to survive and thrive in the post-apocalypse
The studio behind Crusader Kings and Hearts of Iron just revealed its first non-historical title in a decade — Afterworld is a new strategy game set in an original post-apocalyptic America