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Capcom's golden streak continues as Onimusha and Pragmata sell well, but Monster Hunter Wilds conspicuously absent from financial report

Despite initial player concerns, Capcom feels good about Onimusha: Way of the Sword's difficulty, and says it has the data to prove it got it right

Capcom confirms data breach that affected 11.7 million users

Capcom data breach confirmed — around 11.7 million accounts thought to have been affected

Capcom confirms data breach affecting 11.7 million accounts

20 million sales later, Capcom is bringing Monster Hunter Rise to iOS and Android, but for now it's locked behind a Netflix subscription

Capcom plans to use AI to speed up the game development process

Capcom is preparing for a ‘future where we create games together with AI’

Capcom to evolve in-house RE Engine for "the AI generation", to help with development, testing, and checking for bugs

Capcom RE:Dox, open source serialization/deserialization for game engines

Monster Hunter Wilds on Switch 2 runs at a stable 30FPS, but it took Capcom a "painstaking, seemingly endless process" to get there

Resident Evil Requiem's made over $500m since release, but the new film didn't have as big of an impact as Capcom's price drops

Japanese companies like Nintendo, Capcom, and Konami are healthier because they have smaller teams, don't have frequent layoffs, and don't pay executives $30 million, says expert

Monster Hunter Wilds will soon stop charging players to edit their characters as Capcom scraps the game's worst microtransaction

Capcom is reviving more dormant franchises after the success of Onimusha: Way of the Sword

Former Capcom Employee Says Western Studios Spend Too Much Time On Jira

Capcom, Kokusai Electric and JX Metals to Join Nikkei 225 Index

Capcom quietly releases new trailers for Monster Hunter Wilds Ascendance, teasing changes to all 14 weapon types

A generous demo, a big expansion, and "pricing measures": What Capcom is doing to get Monster Hunter Wilds' sales to "surpass" Monster Hunter World

Capcom shrugs off PlayStation's all-digital future, suggests shrinking physical market will not have a "significant impact" on its operations