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Mina the Hollower sells 500k copies less than two weeks after launch as Yacht Club Games teases "the adventure is just getting started"

IO Interactive's James Bond game 007 First Light sells 2.7 million copies in its first week, as dev reiterates free Year One content

Indie Video Game ‘Mina the Hollower’ Sells 300,000 Copies in Three Days

New data shows Sony has been selling fewer and fewer copies of its PlayStation exclusives since 2020

An unforgiving RPG I bet you've never heard of has sold more copies than some triple-A games

Surreal narrative match-3 game Titanium Court has sold over 25,000 copies, giving designer AP Thomson enough time to peacefully work on his next game

As Steam early access sensation Far Far West sells over 1 million copies in three weeks, publisher Fireshine Games rejects generative AI

Windrose sails past 1 million copies sold in six days as it hits 200,000 concurrent players

Pragmata has sold over 1 million copies in just 2 days, after 3 delays dragged out game development by 4 years

Forza Horizon 5 sold 5 million copies on PS5 — proving at least for live service the move away from exclusives makes sense

Anthropic Issues Copyright Takedown Requests To Remove 8,000+ Copies of Claude Code Source Code

Anthropic issues copyright takedown requests to remove 8,000+ copies of Claude Code source code

What fork() Actually Copies

Pearl Abyss announces Crimson Desert has sold more than 2 million copies in less than 24 hours, promises to "work to make improvements quickly"

Saudi Arabia Buys Another 5 Percent Of Capcom As Resident Evil Requiem Sells 6 Million Copies | The country continues snatching up gaming assets

Resident Evil Requiem crosses 6 million copies sold, becoming the fastest-selling game in the survival horror series' history

The Pentagon has confirmed that US forces struck Iranian targets using weapons that are copies of Iran's own Shahed 136 suicide drones

US struck Iran with copies of its own drones

Mewgenics is a breakout hit on Steam: it sold 150,000 copies in six hours, and it's already made its development costs

"That's not the plan" Take-Two CEO shoots down rumors of no physical GTA 6 copies at launch