creative director

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'We ended up with four really big campaigns and 70 missions. It's insane' — Warhammer 40,000: Dawn of War 4 creative director says King Art's ideas 'snowballed' after deciding on four faction campaigns with branching stories

'Maybe you win the battle but lose the war because you put all your resources into one battle' — Warhammer 40,000: Dawn of War 4 creative director says King Art Games 'wanted battles to take a while' so borrowed from the original strategy game's systems

What's the intended difficulty for Gears of War: E-Day? "I can tell you right now, it's Hardcore" says The Coalition creative director

Cairn and Furi creator’s games are all so different that ‘there’s a chance our next game is an MMO match-3 about friendship,’ jokes creative director, Emeric Thoa

StarCraft creative director says the game and the real-world feel 'very close in terms of themes and characters' — 'When you look at the stories that were told in StarCraft and the characters that you run into, it's remarkably topical'

Tomb Raider: Legacy of Atlantis creative director confirms the game has difficulty levels for combat, puzzles, and traversal that can be individually tweaked — 'We have prepared it in a way that I'm pretty sure everyone can set it to their own pleasure

'The most striking on the surface thing is going to be the density of what you see' — Metro 2039 creative director says the game's new engine allows 'billions' of objects, whereas Metro Exodus allowed up to 30 million

Metro 2039 creative director shares how the Russia-Ukraine war has affected the game, says there are 'no gray zones' in the story and 'we are not afraid to call evil evil'

Clutch is an open-world driving game from the former creative director of Forza Horizon

Saros has been made easier than Returnal due to player feedback, though creative director claims its still "a very challenging game"

The next Assassin's Creed game loses its creative director

The Division 3 creative director has suddenly left to join Battlefield Studios

Why don't we see male V in post-launch Cyberpunk 2077 marketing? The Cyberpunk 2 creative director has a very simple explanation

Despite what fans are saying, Cyberpunk 2 creative director really doesn't think a longer Act 1 would have made Cyberpunk 2077 any better

Silksong's surprise release was "a little callous", says Hell is Us creative director

Dune: Awakening creative director stands firm on PvP direction, reveals planned frequency of major updates

Helldivers 2 creative director takes sabbatical, promises to start Arrowhead's next game on return

PlayStation's Wolverine creative director now leading Xbox's Perfect Dark reboot

Helldivers 2 needs higher difficulty level, agrees creative director, following latest buff update

"No chance" of Astro Bot coming to PS VR2, says creative director