Clair Obscur: Expedition 33 studio Sandfall isn't bothered that people may not like its next game, and that's the most refreshing thing I've heard all week
Clair Obscur's final boss was a bit easier than developer Sandfall planned, mostly because everyone actually engaged with all the side content
Clair Obscur: Expedition 33 director Guillaume Brioche admits Sandfall "tried" AI during the J'RPG's development, but "didn't like it" and "everything in the game is human made"