Get the latest tech news
Fluid Simulation for Dummies (2006)
Next article: Cocoa SIMBL Plugins Previous article: NSOpenGLContext and one-shot Tags: fluid simulation In the spring and summer of 2005, I wrote my Master's thesis on high-performance real-time 3D fluid simulation and volumetric rendering. The basics of the fluid simulation that I used are straightforward, but I had a very difficult time understanding it.
None
Or read this on Hacker News