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Graph Topology and Battle Royale Mechanics


5 minutes Graph Topology and Battle Royale Mechanics The other day I found Alan Pike’s blog post from a few years ago which describes his iterative process for determining the order cities should be closed in the game Two Spies. Ultimately, finding a formal solution to city closing wasn’t necessary for the game, but it’s worth giving it a shot anyways since pruning by hand isn’t always convenient.

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