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One of the reasons little progress was made on the Power Macintosh emulation in MAME for a long time is that it’s very tedious to debug. There’s a lot of code surface, it’s written in 3 languages (PowerPC, emulated 680×0, and compiled FORTH), and I’m not as familiar with the innards of the newer stuff like the Code Fragment Manager as I am with the behavior of the 680×0 codebase.
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