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Show HN: A physically-based GPU ray tracer written in Julia


We're excited to announce RayMakie and Hikari, a physically-based GPU ray tracing pipeline integrated directly into Makie. Any Makie scene can now be rendered with photorealistic path tracing: just swap out the backend and get global illumination, volumetric media, spectral rendering, and physically-based materials, all running on the GPU.

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based GPU ray tracer

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