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SpacetimeDB ThreeJS Support
SpacetimeDB 2.0 just dropped, and it looks like a really interesting fit for real‑time and multiplayer Three.js projects. In 2.0, your game logic runs directly “inside” the database, and it streams state changes out to connected clients, which can include a Three.js front end. You define tables for your world state (players, entities, transforms, systems), reducers for mutations (movement, damage, spawning, etc.), and views for derived, read‑only data. The Three.js client can then subscribe to ...
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