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007: First Light is so much more than Hitman - with its 'breathing' structure, it looks like the ultimate composite video game
When IO Interactive first announced it was uptaking work on what was then known as 'Project 007', the internet collecti…
In the publicly-available early-game mission shown in the State of Play, we see Bond arrive at a beautiful building home to some lavish gathering of the great and the good. Even in those segments that resemble Hitman, it differs: Bond can chat to people more, and there's dialogue options and branching conversations where you can talk your way through situations with 007's famous charm rather than have to sneak or subvert. I heard people from all major branches of production - narrative, gameplay, audio - describe the desire to "put it on the sticks" - where "it" is the sensation of being Bond.
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