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30 and thriving: How Housemarque has kept the spirit of arcade alive, and what it means to be part of PlayStation Studios
Housemarque's developers speak with Eurogamer to celebrate the studio's 30th anniversary.
The studio wanted to add storytelling to Returnal, the creative director explains, before teasing that with Saros - a game he still can't talk too much about - the team has again "added something else" to the Housemarque formula. He adds that, when Saros was first revealed back in February, players immediately knew it was a Housemarque game just by the "bullets flying into the camera" during the announcement trailer. | Image credit: Eurogamer Haveri adds PlayStation's trophies, which are often tied to bosses in games, are a good way to track how many players have completed certain areas, namechecking Returnal's Nemesis.
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