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3D modeling with paper


Exploring the process of designing and assembling 3D models from paper.

Simply polyhedral designs with single color parts ensure that the 3D form itself captures the object being depicted, and can be assembled in a structurally sound, predictable way. This approach is effective because you can develop a rhythm by doing each phase only once, so you're not constantly switching between tools; the downside is that you only get to start assembly after a pretty lengthy process. In the case of the SR-71, I spotted a few minor assymetries in part tabs, and more importantly, an opportunity to reduce face count by simplifying the topology of the bottom of the plane and the nose cone.

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