Get the latest tech news
'Doom: The Dark Ages' review: Goodbye parkour, hello Shield Saw
The Slayer in Doom: The Dark Ages moves like a bull on ice skates, heavy and meaty but incredibly agile. It feels good, and more importantly, it feels right.
The developers have made it clear that their goal with The Dark Ages is to emulate the original Doom more than its recent iterations, with the focus on building a concise combat loop and making the Slayer feel like a living monster truck, rather than a Ferrari. In the first 12 hours alone, I’ve encountered battle-worn medieval castles overlooking ravaged kingdoms, mazelike underwater regions, floating ships made out of giant bones, and, of course, the wastelands of Hell, covered in juicy, intestinal growths, gothic fortresses and rivers of fire. The character designs are also luscious: There’s a marshmallow-like corpo alien and its floating, tentacled workforce; King Novik wearing heavy armor everywhere except over his rippling pecs and abs; and Prince Ahzrak, an ambitious demon with a pale face, slender horns and high-collared blood-red robes (a look that I would love to see replicated on Dragula, in fact).
Or read this on Endgadget