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"FM25 is not a continuation of FM24" - the big Football Manager interview
An exclusive interview with Miles Jacobson, head of Football Manager 25 developer Sports Interactive - on setting expectations, changing scope, and much more.
One example Jacobson did share was the new UI itself, a system of "tiles" and "cards" which, he tells me, the studio had initially aimed to make identical across all platforms, from PC to console and even Netflix or Apple Arcade on mobiles. Image credit: Sports Interactive / Sega On the topic of large amounts of recurring screens, press conferences, a long-time staple of the series – and sticking point for some, as questions and their related multiple-choice answers begin to repeat on you as playtime extends through the seasons – are an issue that comes up. ...and thankfully some that aren't exactly the same.Back to Football Manager, and in those 30 years of development at Sports Interactive (plus three more before then, when it was still made in a bedroom by the two founding brothers, Paul and Oliver Collyer), Jacobson emphasises the amount it had to adapt to survive.
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