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"History is repeating itself" The real-world inspirations of Hell is Us are as relevant today as they were 30 years ago


Eurogamer talks to Rogue Factor about Hell is Us.

""It's a type of game I am sure will have subreddits of people trying to [piece together] the same things," the developer says, talking about the many different items and "information elements" players will be able to find scattered throughout Hell is Us, and which will help shape the world's narrative. "But let's say you enter the town another way, and you miss the captain, the first thing you can find is either the blacksmith shop [which is illuminated], or there are other characters you can talk to who will also have threads you can fold in that will bring you into what you need to do for your main quest," he explains. "Don't get me wrong, the more copies we sell the happier we are," he closes with a laugh, "but beyond that, for us to be able to say this is Rogue Factor now, this is who we are and these are the types of experiences you can expect from us going forward, that was our main driving force… to find our own space and our own identity, where we can welcome people and have something interesting to present to them."

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