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"It all felt a bit like running a street gang": The story of Stalker, and the Stalker 2 that never was
Eurogamer speaks to Stalker designer Andrii Verpakhovskyi about the creation of GSC Game World's original Stalker trilogy, and the Stalker 2 that never was.
In the wake of the anti-corruption Orange Revolution- "good times of hope, when we felt like we were the masters of our own fate" - Andrii Verpakhovskyi was tired of zipping around town as a system administrator, helping out local companies with their computer infrastructure: "I faced the unfortunate reality that I was running out of cool, new stuff to do." Image credit: Eurogamer/GSC Game World"As I was told later, people had a really hard time persuading Dmitry that while the AI was absolutely beautiful, we should carve out some space for the player to have fun too," Verpakhovskyi says. While that was happening, GSC's designers reimagined the game as a true open world - not fractured into separate maps, and more closely mirroring the actual geography of the Chernobyl exclusion zone.
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