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'Not every story is told in that way': Phil Spencer says that live service games aren't the answer to every problem, and that smaller games play an important role | "Allow us to also support games that have a beginning, middle, and end."


"Allow us to also support games that have a beginning, middle, and end."

When Xbox currently has some of the biggest live service games under its umbrella: Especially after the acquisition of Activision Blizzard, which brought Overwatch 2 and Call of Duty. "I think it’s an important part of our industry because not every story is going to be 100 hours long, and not every medium is going to have some kind of mechanic that has a currency and everything else," Spencer says. But knowing that there's a legitimate attempt to not just rely on live service is still quite reassuring, especially for those of us who are pretty sick of them right now.

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