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"The age of gameplay mechanics has already passed," says ICO, Shadow of the Colossus director


The director behind ICO and Shadow of the Colossus believes the days of creating new and innovative gameplay mechanics …

Talking to Denfaminicogamer, Ueda said he called up Takahashi when To a T was revealed, wanting to know if the unusual game involved any new or complicated mechanics to play. Watch on YouTube Reminded of this exchange during his interview with Takahashi, Ueda joked "ah, these are the words of a professional", but then expanded on the comment, explaining that what he meant was that contemporary games felt over-concerned with gameplay (thanks, Automaton). Ueda believes this is why he enjoyed To a T so much; rather than innovating or inventing complex control schemes and mechanics, it instead concentrated on its visuals and story to tell a tale about what it's like to live with a disability.

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