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A brutal story RPG beat the save scumming out of me


A look at how Six Ages 2: Lights Going Out teaches you to live with your fate.

And try to scrounge tips in the Lights Going Out discussion boards and all you'll find are veteran players huddled together like superstitious serfs, swapping conspiracies about how they can't finish this or that fetch quest -- not because of bad luck but because it's a chaos devil trap to drain your limited resources (and sanity) on a wild goose chase. In other strategy RPGs it'd be a massive deathblow were to you lose half of your population to an abyssal asthma attack or see your god of pastures get ganked in year one, leaving you defenceless when a devil named Brolgar Ram-Cosplayer starts turning your sheep against you. After all, saves cumming is about that frustration when the video game power fantasy breaks and you no longer feel in control, whether it's because you just got robbed of a shot at killing the enemy boss or at romancing that cute wizard companion because of one poorly worded dialog choice.

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