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A date with Path of Exile 2: a new class, smoother onboarding, and the reason why this had to be a sequel
Jay Castello sits down with Path of Exile 2 and discovers a gentler onboarding that they had expected.
It's important to understand that before I got my hands on Path of Exile 2 I had been travelling for 15 straight hours, including a long plane delay and then an aborted landing attempt that made me genuinely fear that I was going to feature in the next Boeing horror story. I had been deftly onboarded, and, despite the chaos of the day, figuring out what loot and passives I wanted to use to pick my way through rotted wolves, crawling forest imps, and fleshy underground slugs was unwinding, not intimidating. He says that making new, easier to work with rigs was a big part of what pushed Grinding Gear Games towards the full sequel treatment for Path of Exile 2, even though it was originally conceptualised as an expansion.
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