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A few hours into The Rogue Prince of Persia's 1.0 release, it's Dead Cells with beautifully balletic carnage - but hopefully there's a bit more to it
Our pal the Prince of Persia has been through a lot since his seminal debut in 1989, his form ever-shifting like, well,…
I say all this, because The Rogue Prince of Persia, which has just had its 1.0 release on PC, Xbox, PlayStation, Switch, and Game Pass after a year in Steam early access, still manages to feel like part of the series' three-decade legacy, despite yet another reimagining of its form. The Rogue Prince of Persia, if you don't already know, comes from Evil Empire, the studio behind the acclaimed Dead Cells' long tail of post-launch support before original developer Motion Twin pulled the plug. The Rogue Prince of Persia might swap Dead Cell's dark, dank fantasy aesthetic for the shimmering domes and arid vistas of the titular city - here, you're attempting to overthrow Nogai the Hun and his invading army - but at its core, it's still a combat-heavy side-scroller featuring labyrinthine procedurally assembled levels, persistent power-ups, temporary per-run weapons and buffs, and, yes, a roguelike structure.
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