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A look into Google's Android XR strategy and its big gaming push
Google execs hinted at when we can expect Android smart glasses and headsets, what kinds of features they'll have, and how devs can profit.
Mirrorscape coded using Unity, which has an "AR foundation" for features like plane tracking and hand gesture recognition, while targeting the OpenXR standard behind most VR games. Features like the passthrough API, plane detection, and hand tracking are all demonstrated through Unity packages, or "showcase samples," so that devs can apply the source code to their own games. That is to say, many current VR experiences should be capable of a quick Android XR transition, though Unreal Engine games won't have as easy a conversion process.
Or read this on Android Central