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A protocol for reliable notifications over a 1 bit fallible connection


What imagine you have two devices, a client and a server, connected in a peculiar way: the server cannot send messages to the client wi...

You've just been tasked with building a layer on top of this so that the server can send messages to the client, what do you do? When the system start up, the devices initialize themselves to the following state: 1. the client sets it's client_token variable to false. turns out this absurd hypothetical isn't actually that far off of how TCP+TLS and UDP behave, especially in the context of mobile and embedded devices.

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