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A System for the Sixties-and-a-Half: The Toshiba Visicom COM-100
It’s 1977, and you’re in charge of the large Toshiba Corporation. Video games seem to be possibly a real market, and as an innovative electronics firm, you’v...
Not only does this mean that we’re not the target audience (I assume very few small Japanese children read this blog), but you can also see the big feature that Toshiba added over the RCA version. The Studio II had an oddly flexible memory map, with the cartridge itself being responsible for disabling the internal RAM, which would otherwise be mirrored across the entire 16-bit address range. Japanese slot machines (specifically the “pachislo” style) tend to follow “skill-stop” rules, where each reel has its own button to be stopped separately, and that would’ve been simple to implement on the Visicom.
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