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A technical dive into the new Tokyo Xtreme Racer


Looking into the game ahead of the Early Access launch with my first impressions, benchmarks, and Steam Deck compatibility.

In fact, the core gameplay loop in all TXR games is simplistic: you cruise at night around the highways located (for the most part) in Tokyo, flash your headlights at the rival cars to challenge them to a race, then overtake them and stay in front for long enough to win. This screenshot was taken with supersampling, but other than that, it’s at the exact detail settings I play the game at.Needless to say, when I shared that news online, people were positively surprised and the perception of the engine of choice shifted immediately. Although 60 FPS is achievable on the lowest details and with upscaling, cars exhibit graphical artifacts, and Unreal warns the user about outdated drivers on every launch (since NVIDIA stopped supporting Fermi cards in 2018).

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