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Ace Attorney developer responds as AI research pits various models against original game with mixed results
Ace Attorney has been (almost) beaten by an AI, and now a developer behind the original game has discussed its intended difficulty level.
A developer who worked on Phoenix Wright: Ace Attorney has commented on recent research that pitted various AI models against the classic courtroom series' first installment. "[Ace Attorney director Shu] Takumi and [executive producer Shinji] Mikami were very particular about the difficulty level of Episode 1 - it's supposed to be simple for a human. "The reason why Takumi and Mikami were so particular about balancing the difficulty level of Ace Attorney's first episode was because 'there was no other game like it in the world at the time'," Sugimori added.
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