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Active investors in game devs could fall in 2025 | Pitchbook


The number of investors active in gaming will fall further as the sector remains underinvested relative to public market capitalization.

“We expect more of the same in 2025, with a further pullback in the number of investors backing content developers, but the industry’s long-term trajectory means the sector is underinvested relative to the $187.7 billion spent on games annually,” wrote Eric Bellomo, analyst for emerging technology at Pitchbook. In the face of abundant content, consumers increasingly chose to play established “forever titles,” leaving a shrinking pool of time for net-new releases.15 Lastly, explosive interest in AI & machine learning has siphoned dollars from previously trendy categories. Across sectors, from e-commerce (Temu and SHEIN), to education tech (Duolingo), to media (The New York times and Netflix), and social networks (Twitch, LinkedIn), games and gamification models have integrated prominently into company’s retention strategies.

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