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Activision Blizzard’s head of inclusive design on Pride, joy and acceptance in the industry


Adrian Ledda, Activision's head of inclusive game design, sat down with GamesBeat to talk about Pride, coming out and the joy in acceptance.

Even on the work side of things some of our teams would ask, “What does accessibility look like when we’re developing a new game?” I think it’s this wonderful evolution of talking about topics that might be difficult to understand, or we don’t know about, or maybe our experiences that we are not familiar with. That team later on supported Diablo IV, which very much had an incredible focus on accessibility, everything from colorblind modes and such to really unique things, like highlighting players and items. The comic with Tracer and Emily was relatively subtle — they’re rushing around to get a gift for their loved one at the last minute — but there are also stories like Soldier 76, who’s also part of the LGBTQ+ community but is more hidden and less happy.

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