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After raising over $800 million from its community, Star Citizen's developer delays the release of a new ship upgrade as players baulk at having to pay for it
"For future gameplay kit introductions, we’ll ensure these items are obtainable in-game on day one."
Across thirteen years, Cloud Imperium Games has raised over $800 million from a convoluted mixture of paid alpha access, subscriptions, merchandising, microtransactions, and selling spaceships that cost hundreds of dollars to players (I suppose you could call these "macrotransactions"). Ship upgrades like this can generally be purchased with both real-world money or Star Citizen's in-game currency (named aUEC) and Cloud Imperium Games apparently planned for this to be the case with flight blades. Watch On A day later, Cloud Imperium Games responded, explaining why flight blades had been introduced as a purely purchasable item, and stating it was pushing back the upgrade's release to coincide with their availability through in-game currency.
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