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After three hours, Avowed still shows no sign of a killer hook to call its own, but this fizzy RPG cocktail is plenty enjoyable all the same


We've played the first three hours of Obsidian's upcoming fantasy RPG Avowed, so read our in-depth impressions to find out our thoughts ahead of its release.

Image credit: Xbox Game Studios After climbing up to the fort, fighting a few lizard-like Xaurips, and liberating an aggressive Scottish lady called Ilora from a prison cell she’s been locked in, we escape the islet via a rowboat to arrive in Dawnshore, Avowed’s first proper zone. As I venture beyond the harbourside with Kai, I’m struck by how much of a constant presence he is, remarking on landmarks we pass like an abandoned lighthouse outside of town, getting stuck in during combat, and generally feeling like a fellow traveller, rather than trailing quietly behind you, sworn to carry your burdens. You’ll scramble up the wall of a building to enter it via a hole in the rooftop, have a flashy little fight with whatever’s inside, raid the loot chests and snatch the quest item you were after, then dash back to town and roll into a slick dialogue sequence, Kai chiming in as you talk.

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