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Algorithms for making interesting organic simulations


Article explaining simulation algorithms that produce complex organic behaviours, starting with the classic physarum algorithm from Jeff Jones.

Show code for diffusion and decay stepThe implementation is actually a bit different because we "loop" the image at the borders. Show GLSL code piece for particle deposit step The trail map in 36 Points works differently compared to what I described. The main idea is that there is a cursor that the user controls, through mouse or joystick, and different Points are spatially mixed.

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