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Amazon Web Services says GameLift can support up to 100M concurrent users per game
Amazon Web Services (AWS) said it has benchmark tested support for up to 100 million concurrent users (CCU) for a single game.
The AWS team behind Amazon GameLift has nearly a decade of experience helping customers run their games at scale while avoiding launch day missteps. Amazon GameLift has capacity available in 23 AWS regions and nine local zones, allowing it to comfortably scale to the 83,333 VMs needed to support 10 million CCU. Amazon GameLift can bring virtual machines into service in a matter of minutes, enabling developers to smoothly and quickly increase capacity from zero to ten million players.
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