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An Ode to the Game Boy Advance
In March 2001, Nintendo introduced an advanced portable model to the gaming market with the release …
The GBA has jokingly be called “ a portable SNES ”, and the Nintendo DS hardware made it possible to run a modified version of Super Mario 64 and Diddy Kong Racing on it, before the 3DS brought the big guns with The Legend of Zelda: Ocarina of Time 3D and even excellent ports of GameCube games such as Luigi’s Mansion. The two DAC components merely stream and convert bytes into analog audio waves (at a painfully low 8-bit resolution): mixing and applying effects had to be done in software, consuming precious CPU cycles. Fortunately, this time, it came with the advantages of software development in the early twenty-first century: high level programming languages, proper debug tools, better compilers and documentation, and last but not least: internet access in case things go awry.
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