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Android 16's Vulkan standard is great, but ADPF might be the real miracle


The Android Dynamic Performance Framework is set to solve a long-time mobile performance problem.

While Vulkan concentrates on providing advanced graphics options and enabling more efficient multicore performance, ADPF ensures that games run at a consistent rate no matter how long you play. A glance at the latest Unreal Engine features table will show you substantial differences in capability when using Vulkan versus Open GL ES, mostly related to lighting and texture quality on mobile devices. (Image credit: Android Central),To get a better understanding of why this strange dichotomy occurs, I spoke to the developer of the highly-rated game GRAB on the Meta Quest, Slin, who told me Vulkan "can be a silver bullet, but only in some cases and only if done right."

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