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Announcing Juno 2.0


Juno’s been a really fun project to build, and it’s been so great hearing how other people have been enjoying Juno since its launch, as well as providing awesome feedback and input to improve it. Today I’m releasing Juno 2.0, which incorporates a ton of that community feedback, and truly brings the app to the next level through extensive improvements and new features. Using it over the last little while I have had so many moments where I catch myself smiling.

This is the same technology that games like No Man’s Sky and Resident Evil Village have recently used to unlock incredible performance on Apple silicon, and with Juno it makes video feel even sharper and more realistic, with over twice the pixels versus 4K. As mentioned in previous blog posts, Juno leverages the YouTube website, as Google/YouTube do not give an (official) way to access video feeds directly (as doing so would allow you to circumvent ads and make them angry). I was admittedly a bit up against the clock however, so I’m glad with this update I was able to take some extra time to really go over the UI with a fine-toothed comb and make some nice improvements, and now Juno feels even more like a beautiful, native visionOS app (even if it’s basically just a very complex browser extension).

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