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Another Crab's Treasure feels a natural evolution for an underwater Soulslike


A look at underwater Soulslike Another Crab's Treasure.

There is outsize junk scattered in the sand that would have given simple jumping and bottom-bouncing that Carpet People vibe: here's a cliff made of an old flip-flop, here's an enemy hiding behind the curving gloss of a beer bottle. And actually, Another Crab's Treasure is a bit of a platformer still: I've just played a sequence that required finding a secondary path into a complex environment, and it had me jumping between battlements and drifting from one tower to the next like I was Yoshi. That's quirky and fun, but it's also part of a compulsive thread that dips and weaves through the whole game, as different objects - banana peels, bottle caps, you name it - can also be swapped out and used for defence.

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