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AR Fluid Simulation Demo
(Demo) 2025 I wanted to see what happens when a fluid simulation collides with real objects. To test this idea I created this demo.
A polarization filter blocks the image displayed on the screen, preventing a feedback loop, while still allowing the camera to see anything placed in front of it. The video feed is then aligned with the computer-generated simulation, so the fluid can react to those cutout objects. At first, I considered this a side effect of the technique, but in practice it doesn't bother and is actually kind of fun.
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