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As layoffs continue to scar the video game industry, Indiana Jones and the Great Circle proves the value of keeping dev teams together for decades
Games benefit greatly from a development team that has worked together for years, and Indiana Jones and the Great Circle shows that.
That was a kind of first-person prison drama, about ingratiating yourself with fellow cons, instigating riots and stealing keycards, all in an effort to break yourself out of a triple-max security facility on a barren planet. Their entries in the Wolfenstein canon are notable not only for dual-wielding shootouts, but for the deep characterisation of BJ Blazkowicz and his found family at the Kreisau Circle, as well as the memorable non-combat sequences that brought the player within intimate proximity of detestable villains like Deathshead and Frau Engel. Over time though, if publishers don't start to value institutional knowledge over short-term boosts to their share price, I suspect that top tier of releases - the Indiana Joneses, the Baldur's Gate 3s - will cease to occur.
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