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As Monster Hunter Wilds complaints mount, Capcom assures fans it's prioritising difficulty and rewards with a revised roadmap
A Rey Dau of hope?
Today, in a post over on X (formerly Twitter), Capcom has released a surprising statement that notes the developer will actually move various items up the roadmap to better placate players that have issues with the game. The main content added to the game in this update will include: a sew level of quest difficulty (hopefully making things just that little bit tougher for series veterans), a new rewards system for these end-game quests (this will be realised in the form of Talismans that players can equip, which will carry random skill combinations - ideal for depth and variety in build-crafting), weapon balance adjustments (that will cover more weapons than originally planned for this update), and other improvements and adjustments (dare we say: better performance?) As the game continues to help Capcom meet various sales targets(and perform incredibly well in its own right), the optics of the developer listening to fan feedback and attempt to rectify launch window wobbles is certainly welcomed.
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