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Assassin's Creed Shadows review
Another epic entry in the Assassin's Creed series, Shadows moves the action to Japan for a stylish and satisfying entry.
It is another vast and generous adventure from the talented Quebec team that led the development of the Ancient Greece-set Assassin's Creed Odyssey and, similar to that game's trio of major plotlines, Shadows takes dozens of hours to fully reveal the shape of everything it has on offer. The vast majority of the game can be spent as either character, aside from some specific personal quests, and each is able to dabble in the strengths of the other: Yasuke is able to implement stealth, including Shadows' new prone movement option, just as Naoe is able to run headfirst into big fights without picking off anyone off first. The advancement of Assassin's Creed's veteran Anvil engine for Shadows is impressive, and frequently results in moments where you need to simply stop what you're doing to take it all in: the water droplets dribbling down a tiled roof to then ping off Yasuke's helmet on a wet day, the ever-swirling wind currents whipping up autumn leaves or winter snow from the roads, or small details such as a heron in a nearby pond scarfing down its lunch.
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