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Assassin's Creed Shadows: inside the technologically revamped Anvil Engine
Digital Foundry interviews the developers of Assassin's Creed Shadows, discussing the major upgrades made to its Anvil Engine.
We've already seen how transformative the new game's real-time ray-traced global illumination (RTGI) system is, replacing an older, pre-computed or 'baked' GI solution that first debuted over ten years ago in DF favourite, Assassin's Creed Unity. Before Shadows was delayed last year, we were offered the opportunity to spend time with the game's rendering engineers to discuss how Anvil has evolved and finally, earlier this week, we had the chance to talk directly to the team. Meanwhile, many thanks to Engine Technical architects Nicolas Lopez and Pierre Fortin, along with Project Lead Programmer Rendering, Sébastien Daigneault for spending (a great deal of) time with us in discussing the game and putting this coverage together.
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