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Assembling a Game Boy Game with Meson


Adding a new 'language' to the Meson build system for RGBDS.

This is useful to me as parts of my toolchain for handling assets, and converting them to a format usable on the Game Boy, are written in higher level languages. Pokémon Red's start screen I’ll be submitting these changes to the upstream Meson project, in the off chance they’re fans of the Game Boy. Meson has a concept of module, which are in-tree extensions to the core language to help handle common build tasks with large libraries, such as compiling moc files in Qt projects.

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