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Astarion the tiefling: Swen Vincke on iteration in Baldur’s Gate 3 | GDC 2024


One of the talks at GDC was Baldur's Gate 3 director talking about how the game has changed and how the developers accounted for iteration.

Baldur’s Gate 3 was the figurative belle of the ball at this year’s Game Developers Conference — in the sense that it drew the admiration and approbation of most of the attendees, and in the literal sense that it won Game of the Year at the GDC Awards. Vincke spoke openly about several of the challenges that Larian faced while working on the title, including extracting its Russian team when the war in Ukraine began, and how it was forced to move around its launch date in response to Starfield. He put up several charts detailing the process and how it changed over time, including how the writing team worked on the story before it got as far as the dialogue.

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