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Astro Bot channels the pure game design of Nintendo, as PlayStation turns towards families
Eurogamer's hands-on preview of the brilliant Astro Bot, and chat with studio founder and creative director Nicolas Doucet.
Watch on YouTube Back to that playground idea though, which, as Doucet explains further, it becomes clear to me is an example of the kind of considered, design-forward thinking for which Team Asobi has begun to earn a reputation. But beyond the basic comparisons - the third-person mascot platforming, the jumping on enemies, coin-collecting and in this case, bespoke abilities picked up for each level - there is a genuine connection to be made. One of the ways Asobi does that is to intentionally make games that don't take as long to finish developing as the typical triple-A project, something Doucet says has "so many benefits - first of all, it means you can be doing something else with your life, which, you know, is important."
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