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Atomfall review
In this Eurogamer review of Atomfall, find out why a difficult start doesn't mean this intriguing tale isn't worth discovering.
Rather than point you directly where to go, Atomfall uses a leads system, wherein you get some information and use it to work out what to do - "someone told me they'd heard a rumour about its location, around where I've circled on your map," rather than simply placing a marker and drawing a Google Maps-style route for you. I became more competent as I went on, but a key part of my strategy remained running away from angry mobs that wanted me dead - although it's worth noting that your chosen settings will determine how much hard work you can do without stopping to give your heart a chance to slow down, another mechanic that compounds the sense of tension. Atomfall has been compared to Fallout, and I won't argue with that, although Rebellion's effort is more streamlined and focused, like you'd expect of a game set in an English village (complete with shops, church, and town hall) and its surrounding areas rather than a large US city.
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