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Avowed is Obsidian's technical triumph - despite the typical heft of UE5
Digital Foundry's John Linneman delivers the tech review of Avowed for Xbox Series X, Series S and PC. This is a surprisingly great game in more ways than one.
Watch on YouTube As an Unreal Engine 5 title then, it should come as no surprise that Avowed uses the three headline features - Lumen global illumination and reflections, Nanite virtualised geometry and virtual shadow maps - but it's how they're used that really helps demonstrate their worth. That's in sharp contrast to The Outer Worlds, which was built on Unreal Engine 4 and suffered from nearly constant LOD swaps using more traditional methods, so Avowed's use of Nanite is a huge improvement. The PC version promises options for better performance and improved visuals, including hardware Lumen RTGI and reflections, and my first impressions were largely positive despite some stutters - the experience was much smoother than other recent UE5 titles.
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