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Balatro developer stopped playing other roguelikes to try and "reinvent the wheel" with hit poker game
The creator of Balatro has revealed fresh details on the hit indie card game's development.
The creator of Balatro has revealed fresh details on the hit indie card game's development, including the fact he gave up playing other roguelikes for more than two years to avoid subconsciously borrowing ideas. The full development timeline is lengthy but well worth a read for anyone who's played Balatro and is interested at what point various features made it into the game (which for a long time was alternatively named Joker Poker). Balatro began life as a game project LocalThunk hoped to share with friends, or potentially launch on Steam just to have something he could show to a future employer.
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